Ship a game jam entry with art that matches
In a 48-hour jam, art is where time disappears. The bundle gives you a tileset, enemies, pickups, effects and UI that already match, with Godot 4 resources so you can drop them in.
How games teams use CyberMax Game Assets Mega Bundle
- Paint the level with the Mossvane TileSet (terrain autotile and collisions are set).
- Add enemies from Critterwick: each critter has SpriteFrames for idle, move, attack, hurt and death.
- Use Lootwren icons for pickups and inventory, and FlarewickFX.spawn() for hits and pickups.
- Skin menus with a Hudmoor Theme and add a Shadewren CRT or palette-swap shader for style.
Check your jam's rules: most allow pre-made assets when credited; the licence needs no credit, but jams often ask you to list them.
All 8 packs are made by CyberMax and sold under one licence, so there is one set of terms to check.
Real screenshots
What is inside each pack (and its price bought alone)
| Pack | What you get | Alone |
|---|---|---|
| Mossvane Tileset | 47-tile blob autotile x 4 biomes, 38 props, 5 parallax layers per biome | $9 |
| Critterwick Bestiary | 12 original 32x32 critters: idle, move, attack, hurt, death | $9 |
| Lootwren Icons | 393 icons at 32x32 (weapons 104, magic 76, armor 66...) | $5 |
| Flarewick VFX | 15 effects in 48 colourways, 339 frames | $7 |
| Hudmoor UI Kit | 4 themes, 444 pieces, 86 key caps per theme | $5 |
| Shadewren Shaders | sprite, screen and 3D shaders + 14 WebGL ports | $8 |
| Thornpine Nature Kit | 39 low-poly models, 12-264 triangles, glTF + OBJ | $5 |
| Grainmoor Textures | 26 seamless textures, 64-512 px, normal maps | $5 |
Source: scripts/gameassets/packs.json (pack contents) and products/game-assets-bundle/store/listing.json (single-pack prices).
What "ready for Godot 4" should mean
TileSets with terrain sets (autotiling) and collision shapes already painted, so you paint levels instead of setting up 47 tiles by hand.
SpriteFrames per character and effect with named animations (idle, move, attack, hurt, death), a UI Theme you assign to a Control, and materials for the shaders.
Engine-neutral files too (PNG + JSON atlases, Aseprite sources, glTF), so the art is not locked to one engine.
Why one palette matters
Mixing packs from different artists is the fastest way to make a game look unfinished: different outline styles, colour temperatures and pixel scales. The 2D packs in this bundle share one 32-colour palette.
FAQ
Is it allowed in game jams?
The licence allows it; each jam sets its own rule about pre-made assets.
Why not free assets?
Free packs are a fine start; the bundle saves time making mismatched packs look like one game.
CyberMax Game Assets Mega Bundle: full guide with prices and alternatives · All use cases · Store


