Skip to content
Search/
Home › Use cases › CyberMax Game Assets Mega Bundle

Teach Godot 4 with assets that are already set up

For: education

Students lose a lesson importing and slicing art. With these packs the Godot 4 resources are ready, so class time goes to scenes, scripts and game design.

How education teams use CyberMax Game Assets Mega Bundle

  1. Give students the Mossvane TileSet to build a platformer level with terrain autotiling.
  2. Use a Critterwick SpriteFrames resource to teach AnimatedSprite2D and state machines.
  3. Teach inventories with Lootwren's get_icon(name) helper and the inventory demo.
  4. Open the Shadewren showcase to explain shaders one effect at a time.

The licence is per buyer; check with us before sharing the files with a whole class.

Engine-neutral files (PNG + JSON, glTF) also suit lessons in other engines.

Game Assets Mega Bundle live demo: All 8 game-asset packs, playing live (17 s, no sound)

Real screenshots

The 8 CyberMax game asset pack covers
The real pack covers.
The 8 packs and the shared palette
8 packs, one palette.
What is in the bundle with single-pack prices
What is inside, with each pack's price alone.

What is inside each pack (and its price bought alone)

PackWhat you getAlone
Mossvane Tileset47-tile blob autotile x 4 biomes, 38 props, 5 parallax layers per biome$9
Critterwick Bestiary12 original 32x32 critters: idle, move, attack, hurt, death$9
Lootwren Icons393 icons at 32x32 (weapons 104, magic 76, armor 66...)$5
Flarewick VFX15 effects in 48 colourways, 339 frames$7
Hudmoor UI Kit4 themes, 444 pieces, 86 key caps per theme$5
Shadewren Shaderssprite, screen and 3D shaders + 14 WebGL ports$8
Thornpine Nature Kit39 low-poly models, 12-264 triangles, glTF + OBJ$5
Grainmoor Textures26 seamless textures, 64-512 px, normal maps$5

Source: scripts/gameassets/packs.json (pack contents) and products/game-assets-bundle/store/listing.json (single-pack prices).

What "ready for Godot 4" should mean

TileSets with terrain sets (autotiling) and collision shapes already painted, so you paint levels instead of setting up 47 tiles by hand.

SpriteFrames per character and effect with named animations (idle, move, attack, hurt, death), a UI Theme you assign to a Control, and materials for the shaders.

Engine-neutral files too (PNG + JSON atlases, Aseprite sources, glTF), so the art is not locked to one engine.

Why one palette matters

Mixing packs from different artists is the fastest way to make a game look unfinished: different outline styles, colour temperatures and pixel scales. The 2D packs in this bundle share one 32-colour palette.

FAQ

Can every student get a copy?

The files may not be shared or resold. Email us about classroom use before distributing them.

Why not Kenney's free assets?

They are a good free option. These packs add Godot 4 resources and demo scenes that save setup time.

CyberMax Game Assets Mega Bundle: full guide with prices and alternatives · All use cases · Store