Skip to content
Search/

Home › Store › Game assets › Grindscale

Grindscale icon
GrindscaleGame economy and progression workbook for Excel and Google Sheets · by CyberMax

Balance XP, gold and loot before players do

▶ Open the calculator
Recommended: Grindscale$7one-time payment
Buy now

What you get: Balance Your Game Economy in Excel & Google Sheets.

  • Balance XP, gold and loot before your players do
  • One spreadsheet for your whole game economy: XP curves, gold faucets and sinks, shop prices, loot tables, upgrade costs and a 60-day player simulator
  • Change a yellow cell and every sheet, chart and verdict updates

Prices in USD, + tax where applicable (shown at checkout before you pay). See all 3 options

Secure checkout by Polar (payments by Stripe) · instant delivery · refund policy

Grindscale: Balance XP, gold and loot before players do
▶ Open the calculator

Free to use in your browser right now, no sign-up. Upgrade only if you want more.

Recommended: Grindscale$7one-time payment

What you get: Balance Your Game Economy in Excel & Google Sheets.

  • Balance XP, gold and loot before your players do
  • One spreadsheet for your whole game economy: XP curves, gold faucets and sinks, shop prices, loot tables, upgrade costs and a 60-day player simulator
  • Change a yellow cell and every sheet, chart and verdict updates

Prices in USD, + tax where applicable (shown at checkout before you pay). See all 3 options

Secure checkout by Polar (payments by Stripe) · instant delivery · refund policy

Balance XP, gold and loot before your players do.

Checkout by PolarInstant delivery14-day fix-or-refund

Human support: cybermax.tools@gmail.com · Tax handled at checkout · 14-day fix-or-refund terms

Real sample output

ItemDrop chance1 in NTries for 90%Pity atAvg tries
Common material60%1.73none1.7
Uncommon material25%49none4.0
Rare gem10%1022none10.0
Epic weapon4%25576022.8
Legendary mount1%10023020086.6

Drops sheet, Classic RPG preset, v1.0.0

Why buyers pick Grindscale

1Classic RPG preset: 50 levels in 60.5 hours against a 60-hour target.
2Epic weapon at 4%: 57 tries for 90% of players; a pity of 60 cuts the average to 22.8.
3Tested: LibreOffice recalculates every preset to match the Python model.
4Hit your target hours, not a guess

How it works

  1. Pick an option and pay by card with Polar.
  2. Your download link and receipt arrive by email right away.
  3. Use it in your project today; updates are included.

Who it's for

Plans & pricing

14-day fix-or-refund if it doesn't work as described: email us within 14 days and we fix it or refund you in full. Refund terms.

Prices in USD, + tax where applicable (shown at checkout before you pay).

Recommended

Grindscale: Balance Your Game Economy in Excel & Google Sheets

$7 once

Balance XP, gold and loot before your players do.

Buy now

Grindscale Classroom Licence (up to 40 students)

$29 once

Teach game balance with a real tool. The full Grindscale workbook (XP curves, gold faucets and sinks, shop prices, drop tables with pity, upgrades, 60-day simulator,…

Buy now
Bundle

Indie Game Dev Bundle: Grindscale, Tintmoor, Nature, Blipwren

$25 once

Four CyberMax tools for indie game developers, $25 instead of $36.99 bought separately.

Buy now
Not ready to buy? Get one email if Grindscale prices or plans change.
Free. Double opt-in: nothing is sent until you confirm. One-click unsubscribe. We never share your address.

What's inside

Balance XP, gold and loot before your players do. One spreadsheet for your whole game economy: XP curves, gold faucets and sinks, shop prices, loot tables, upgrade costs and a 60-day player simulator. Change a yellow cell and every sheet, chart and verdict updates.

  • XP Curve: 4 curve types (Linear, Power, Exponential, Blend) with rounding, XP per hour, hours per level and to max level, charts
  • Summary: hours to max level against your target, with a plain-English verdict
  • Economy: up to 12 gold faucets and sinks with growth per level and unlock levels; net gold per hour, wallet by level, sink ratio and inflation warnings
  • Shop: prices from "hours of saving" at the unlock level, or check your own prices
  • Drops: weights to chances, 1 in N, tries for 50/90/99% of players, hours to farm, expected tries with a pity counter
  • Upgrades: +1 to +15 with failure chances: expected attempts and total cost in hours of income
  • Simulator: level and gold of a typical player for 60 days
  • 4 presets: mobile casual (30 levels), classic RPG (50), long-haul RPG (100), roguelite meta (20 ranks)
  • Export to your engine: Godot 4 loader script, Unity ScriptableObject loader, Unreal DataTable row struct, plus ready CSV and JSON tables for every preset

Works in Microsoft Excel, Google Sheets, LibreOffice Calc and Apple Numbers. No macros, no add-ons, works offline.

Real numbers, not guesses: the Classic RPG preset reaches level 50 in 60.5 hours against a 60-hour target; a 1% legendary drop needs 230 tries for 90% of players, and a pity counter at 200 brings the average to 86.6. Every preset is recalculated in LibreOffice and checked against the reference model.

FAQ

  • Why not Machinations? It's a powerful online simulator with a learning curve and paid tiers. Grindscale is a plain spreadsheet you own, works offline and exports straight to Godot, Unity or Unreal.
  • Why not a free XP calculator? Free calculators do one curve. Grindscale links XP, gold, shop, drops, upgrades and a simulator, so one change shows its effect everywhere.
  • Do I need Excel? No: Google Sheets, LibreOffice Calc and Apple Numbers work too (standard functions only, no macros).

Try the free web version first (XP curve + drop and pity calculator): CyberMax hub/grindscale/index.html

Also available: Classroom Licence for teachers ($29, share with up to 40 students) and the Indie Game Dev Bundle (Grindscale + Tintmoor 60 LUTs + Fernscatter Nature Pack + Blipwren 120 game sounds, $25 instead of $36.99).

Licence: use it for any number of your own games, commercial included; the numbers you make are yours. Don't resell or share the workbook itself. One-time purchase, instant download (zip, about 75 KB). © 2026 CyberMax.

Refund policy

14-day fix-or-refund if it doesn't work as described. If it doesn't work as described, email us within 14 days and we fix it or refund you in full. Duplicate charges are always refunded. Read the full policy.

Guides and compare

Works well with

Questions

How do I get it after paying?

Checkout is handled by Polar. Your download, licence key or API key and your receipt arrive by email right after payment.

Can I get a refund?

Yes. If it doesn't work as described, email us within 14 days and we fix it or refund you in full. See the refund policy.

Is checkout secure?

Card details go only to Polar (merchant of record, payments by Stripe). CyberMax never sees them; sales tax or VAT is calculated at checkout.

Why not Balancing Game Design Templates - Umka3250 or RPG Economy & Item Pricing Spreadsheet - Sakuya?

Published prices, checked 2026-09-27: Balancing Game Design Templates - Umka3250, $7.00 or more; RPG Economy & Item Pricing Spreadsheet - Sakuya, $10.00 or more. Grindscale starts at $7, and you can try it free on this page before paying.

Try it in your browser

Grindscale · from $7

Start for $7Compare all plans

Related products

Prices and plans generated from live Polar data on 11 Nov 2026.

Recommended: Grindscale$7▶ Try freeBuy now