Skip to content
CyberMax

Store › Game assets › Grindscale

GrindscaleGame economy and progression workbook for Excel and Google Sheets · by CyberMax

Balance XP, gold and loot before players do

Balance XP, gold and loot before your players do.

Checkout by PolarInstant delivery14-day refund

Who it's for

  • indie game designers
  • RPG and idle game devs
  • game design teachers
Grindscale: Balance XP, gold and loot before players do

Real sample output

ItemDrop chance1 in NTries for 90%Pity atAvg tries
Common material60%1.73none1.7
Uncommon material25%49none4.0
Rare gem10%1022none10.0
Epic weapon4%25576022.8
Legendary mount1%10023020086.6

Drops sheet, Classic RPG preset, v1.0.0

Why buyers pick Grindscale

1Classic RPG preset: 50 levels in 60.5 hours against a 60-hour target.
2Epic weapon at 4%: 57 tries for 90% of players; a pity of 60 cuts the average to 22.8.
3Tested: LibreOffice recalculates every preset to match the Python model.
4Hit your target hours, not a guess

How it works

  1. Pick an option and pay by card with Polar.
  2. Your download link and receipt arrive by email right away.
  3. Use it in your project today; updates are included.

Plans & pricing

Grindscale: Balance Your Game Economy in Excel & Google Sheets

$7 once

Balance XP, gold and loot before your players do.

Buy now

Grindscale Classroom Licence (up to 40 students)

$29 once

Teach game balance with a real tool. The full Grindscale workbook (XP curves, gold faucets and sinks, shop prices, drop tables with pity, upgrades, 60-day simulator,…

Buy now
Bundle

Indie Game Dev Bundle: Grindscale, Tintmoor, Nature, Blipwren

$25 once

Four CyberMax tools for indie game developers, $25 instead of $36.99 bought separately.

Buy now

What you get

Balance XP, gold and loot before your players do. One spreadsheet for your whole game economy: XP curves, gold faucets and sinks, shop prices, loot tables, upgrade costs and a 60-day player simulator. Change a yellow cell and every sheet, chart and verdict updates.

Works in Microsoft Excel, Google Sheets, LibreOffice Calc and Apple Numbers. No macros, no add-ons, works offline.

Real numbers, not guesses: the Classic RPG preset reaches level 50 in 60.5 hours against a 60-hour target; a 1% legendary drop needs 230 tries for 90% of players, and a pity counter at 200 brings the average to 86.6. Every preset is recalculated in LibreOffice and checked against the reference model.

FAQ

Try the free web version first (XP curve + drop and pity calculator): CyberMax hub/grindscale/index.html

Also available: Classroom Licence for teachers ($29, share with up to 40 students) and the Indie Game Dev Bundle (Grindscale + Tintmoor 60 LUTs + Fernscatter Nature Pack + Blipwren 120 game sounds, $25 instead of $36.99).

Licence: use it for any number of your own games, commercial included; the numbers you make are yours. Don't resell or share the workbook itself. One-time purchase, instant download (zip, about 75 KB). © 2026 CyberMax.

Refund policy

14-day money-back promise. If it doesn't work as described, email us within 14 days and we fix it or refund you in full. Duplicate charges are always refunded. Read the full policy.

Questions

How do I get it after paying?

Checkout is handled by Polar. Your download, licence key or API key and your receipt arrive by email right after payment.

Can I get a refund?

Yes. If it doesn't work as described, email us within 14 days and we fix it or refund you in full. See the refund policy.

Is checkout secure?

Card details go only to Polar (merchant of record, payments by Stripe). CyberMax never sees them; sales tax or VAT is calculated at checkout.

Try it in your browser

Grindscale · from $7

Buy now

Related products

Bonafido API · APIs & MCP

Is this website a real, legit business?

Is this company website real? One call checks a domain, URL or email: DNS, domain age, mail setup, the live homepage, parked or for-sale…

Checkout by Stripe Free tier Subscription

Prices and plans generated from live Polar data on 27 Sep 2026.

from $7See plans & buy