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What is a tileset?

Game assets glossary · 1 primary source

A collection of equal-sized tiles (commonly 16×16 or 32×32 pixels) used to paint game levels on a grid called a tilemap.

Besides the picture, a tileset can carry per-tile data: collision shapes, one-way platforms, navigation, animation frames and custom data such as "water". In Godot 4 these live in a TileSet resource used by TileMapLayer nodes.

Choose the tile size first: it fixes the scale of everything else, from the character to the camera zoom.

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